Bamboo Vale Games presents

In development

The Unfathomed
Deeps

A fantasy role-playing game about exploring mysterious dungeons, finding powerful treasures, and building an adventurer without being locked into a permanent class.

Explore the design

A world with depths to discover

The world and its dungeons

Dungeons mysteriously appear in the world and grow over time. They generate monsters and treasure, making established dungeons dangerous but extremely valuable. Some have recognizable themes; others appear much more unpredictable. Adventurers venture deeper in search of greater challenges and rewards.

Rewards are shaped primarily by where you venture and what you defeat, rather than automatically scaling to character level. A dangerous deep location can hold genuinely powerful treasure—even for an adventurer not yet prepared to use it.

Choose a beginning, not a boundary

Build the adventurer you imagine

Your starting Training determines what your character already knows. It does not determine what your character can eventually learn.

A Warrior-trained character can learn magic. A Wizard-trained character can develop martial skills and armor proficiency.

Background and Training are independent choices, so unusual combinations are welcome.

Where you came from

Starting Backgrounds

A Background describes prior experience. It does not limit your future.

Soldier

Prior martial experience.

Criminal

Experience with illicit work, stealth, locks, traps, or fighting; begins with Delver’s Tools.

Hunter

Wilderness and hunting experience.

Scholar

Academic study of lore or magic.

Initiate

Experience in an organized protective, magical, scholarly, monastic, or charitable tradition.

Merchant

Begins with substantially greater starting wealth.

Laborer

Accustomed to hard physical work and increased carrying capacity.

Generalist

Broad prior experience rather than specialization.

What you already know

Starting Training

These are starting training packages, not permanent classes.

Warrior

Broad martial weapon and armor training.

Rogue

Selected weapon training and broad practical skill development.

Cleric

Hybrid martial, defensive, and Restoration magical training.

Wizard

Broad starting magical expertise.

A flexible path forward

Grow by what you do and choose

Six Attributes

Strength, Agility, Vitality, Intellect, Willpower, and Presence shape an adventurer’s foundation.

Proficiencies and Skills

Proficiencies show whether a character has been trained to use something properly; skills show how good that character has become at it.

Capabilities

Abilities are active capabilities, including martial Techniques and magical Spells. Talents are passive capabilities and perks.

Meaningful growth

Skills can improve through meaningful use, while leveling brings additional opportunities to shape your character.